Twister math: a practical way to teach and learn from the game
DOI:
https://doi.org/10.15332/erdi.v3i2.502Keywords:
preschool Education, game, basic thought processes, logical-mathematical notions, Twister game™Abstract
In 2010 a research project was conducted to collaborate with teaching – learning of mathematics in preschool education by providing ideas that help and encourage working with school activities based on the game. A reflection about the project entitled the Mathematical Twister is introduced in this paper, which received a laureate qualification due to its innovative teaching strategy. The Mathematical Twister is intended to find an innovating way of teaching and learning processes. This idea attempts to link the basic processes of thought and logical-mathematical processes in children of transition degree in order to take them to acquire basic cognitive abilities or skills. This project has a qualitative research method, specifically "action research" because it presents descriptive and specfic results, according to the theme to be worked. To the same extent, reality of the community was perceived under observation of their ways of thinking, feeling and acting through proposed strategies. Twister™ modification greatly benefited the community under study, and with this type of research, some needs of the community were observed, corrected and met by providing alternative solutions that contributed to the implementation of this proposal, which was widely welcome by the context in which it was applied.
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References
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